TouchBoard/RoundButtonStyle.cpp

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/********************************************************************
created: 2005/06/03
created: 03:06:2005 11:27
filename: x:\Software\Mfc\Source\Controls\Buttons\RoundButtonStyle.cpp
file path: x:\Software\Mfc\Source\Controls\Buttons
file base: RoundButtonStyle
file ext: cpp
author: Markus Zocholl
purpose: CRoundButtonStyle manages the Style of CRoundButton, a
Button-Control with round Design.
Because the generation of the Button-Images is time consuming
this is only done once in the Style-Class, and all Buttons
associated with this class take the same Images.
*********************************************************************/
#include "StdAfx.h"
#include "math.h"
#include ".\roundbuttonstyle.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/************************************************************************/
/* Construction / Destruction */
/************************************************************************/
//! Constructor
CRoundButtonStyle::CRoundButtonStyle(void)
: m_bButtonDrawn(false)
{
// No Image => No Size
m_tBtnSize = CSize(0, 0);
// Set Standard-AntiAliasing-Zone
m_tButtonStyle.m_dSizeAA = 2.0;
// Set Standard-Position of HighLight
m_tButtonStyle.m_dHighLightX = 0.0;
m_tButtonStyle.m_dHighLightY = -7.0;
// Set Radii of Edges
m_tButtonStyle.m_dRadius = 10.0;
m_tButtonStyle.m_dBorderRatio = 0.2;
// Modified by ritoseo
m_tButtonStyle.m_dRadius = 8.0;
m_tButtonStyle.m_dBorderRatio = 0.1;
// Set Heights of Button
m_tButtonStyle.m_dHeightBorder = 0.5;
m_tButtonStyle.m_dHeightButton = 0.5;
// Modified by ritoseo
m_tButtonStyle.m_dHeightBorder = 0.1;
m_tButtonStyle.m_dHeightButton = 0.1;
// Set Data of Highlight
m_tButtonStyle.m_dRadiusHighLight = 7.0;
m_tButtonStyle.m_dPowerHighLight = 0.4;
// Set Colors for different States
m_tButtonStyle.m_tColorBack.m_tDisabled = GetSysColor(COLOR_3DFACE);
m_tButtonStyle.m_tColorBorder.m_tDisabled = RGB(128, 128, 128);
m_tButtonStyle.m_tColorFace.m_tDisabled = RGB(128, 128, 128);
m_tButtonStyle.m_tColorBack.m_tEnabled = GetSysColor(COLOR_3DFACE);
m_tButtonStyle.m_tColorBorder.m_tEnabled = RGB(164, 128, 128);
m_tButtonStyle.m_tColorFace.m_tEnabled = RGB(164, 164, 164);
// Modified by ritoseo
m_tButtonStyle.m_tColorBorder.m_tEnabled = RGB(164 + 10, 164 + 10, 164 + 10);
m_tButtonStyle.m_tColorFace.m_tEnabled = RGB(164 + 10, 164 + 10, 164 + 10);
m_tButtonStyle.m_tColorBack.m_tClicked = GetSysColor(COLOR_3DFACE);
m_tButtonStyle.m_tColorBorder.m_tClicked = RGB(255, 255, 0);
m_tButtonStyle.m_tColorFace.m_tClicked = RGB(164, 164, 164);
m_tButtonStyle.m_tColorBack.m_tPressed = GetSysColor(COLOR_3DFACE);
m_tButtonStyle.m_tColorBorder.m_tPressed = RGB(164, 128, 128);
m_tButtonStyle.m_tColorFace.m_tPressed = RGB( 64, 64, 64);
m_tButtonStyle.m_tColorBack.m_tHot = GetSysColor(COLOR_3DFACE);
m_tButtonStyle.m_tColorBorder.m_tHot = RGB(164, 128, 128);
m_tButtonStyle.m_tColorFace.m_tHot = RGB(192, 192, 192);
}
//! Destructor
CRoundButtonStyle::~CRoundButtonStyle(void)
{
}
/************************************************************************/
/* Access to Button-Style */
/************************************************************************/
// Get current set Button-Style
bool CRoundButtonStyle::GetButtonStyle(tButtonStyle* _ptButtonStyle)
{
// Check, if Pointer to a Button-Style-Struct is given
if (_ptButtonStyle == NULL)
return false;
// Copy Style to given Struct
memcpy(_ptButtonStyle, &m_tButtonStyle, sizeof(tButtonStyle));
// All done
return true;
}
// Set Style of Button to new value
bool CRoundButtonStyle::SetButtonStyle(tButtonStyle* _ptButtonStyle)
{
// Check, if new Button-Style is given
if (_ptButtonStyle == NULL)
return false;
// Copy new Style to Construct
memcpy(&m_tButtonStyle, _ptButtonStyle, sizeof(tButtonStyle));
// Set Flag to redraw Buttons
m_bButtonDrawn = false;
// All done
return true;
}
/************************************************************************/
/* Request for graphical objects */
/************************************************************************/
// Get Pointer to Bitmap containing Edges of Button-Face
CBitmap* CRoundButtonStyle::GetButtonEdge(CDC* _pDC)
{
// Check, if Button needs to be redrawn
if (!m_bButtonDrawn)
{
// Draw Masks of Button
DrawMasks(_pDC);
m_bButtonDrawn = true;
}
// Return Pointer to Bitmap
return &m_tBmpButtonEdge;
}
/************************************************************************/
/* Drawing-Routines */
/************************************************************************/
// Draw all Masks of Button
bool CRoundButtonStyle::DrawMasks(CDC* _pDC)
{
CDC MemDC;
// Create DC in Memory
if (MemDC.CreateCompatibleDC(_pDC) == FALSE)
return false;
/************************************************************************/
/* Generate Variables */
/************************************************************************/
// Distance from Center of Button
double fDistCenter = 0.0;
// Distance from Highlight-Center
double fDistHigh = 0.0;
// X-Position of Highlight
double fXHigh;
// Y-Position of Highlight
double fYHigh;
// Color-Factor of Background-Color
double fFacBack = 0.0;
// Color-Factor of Border-Color
double fFacBorder = 0.0;
// Color-Factor of Button-Face-Color
double fFacFace = 0.0;
// Color-Factor of Highlight-Color
double fFacHigh = 0.0;
// Color-Factor Red
double fFacR;
// Color-Factor Green
double fFacG;
// Color-Factor Blue
double fFacB;
// Color of actual Pixel
COLORREF tColPixel;
// Size of Anti-Aliasing-Region
double fSizeAA;
// Radius of Outer Rim (between Border and Nirvana)
double fRadOuter;
// Radius of Inner Rim (between Button-Face and Border)
double fRadInner;
// Ratio of Border
double fRatioBorder;
// Height of Border
double fHeightBorder;
// Height of Button-Face
double fHeightButton;
// Radius of Highlight
double fRadHigh;
// Power of Highlight
double fPowHigh;
// Size of single Edge
int nSizeEdge = 0;
/************************************************************************/
/* Load Infos of Style */
/************************************************************************/
// Load Position of HighLight
fSizeAA = m_tButtonStyle.m_dSizeAA;
fXHigh = m_tButtonStyle.m_dHighLightX;
fYHigh = m_tButtonStyle.m_dHighLightY;
fRadOuter = m_tButtonStyle.m_dRadius;
fRatioBorder = m_tButtonStyle.m_dBorderRatio;
fHeightBorder = m_tButtonStyle.m_dHeightBorder;
fHeightButton = m_tButtonStyle.m_dHeightButton;
fRadHigh = m_tButtonStyle.m_dRadiusHighLight;
fPowHigh = m_tButtonStyle.m_dPowerHighLight;
// Calculate Radius of Inner Border
fRadInner = __min(fRadOuter, __max(0.0f, fRadOuter * (1.0f - fRatioBorder)));
// Calculate Size of an Edge
nSizeEdge = (int)ceil(fRadOuter + fSizeAA / 2.0);
// Store Size of Mask in global var
m_tBtnSize.SetSize(nSizeEdge, nSizeEdge);
// Delete old Bitmap, if present
if (m_tBmpButtonEdge.m_hObject != NULL)
m_tBmpButtonEdge.DeleteObject();
// Generate new Bitmap
m_tBmpButtonEdge.CreateCompatibleBitmap(
_pDC,
2 * nSizeEdge + 1,
(2 * nSizeEdge + 1) * BS_LAST_STATE);
// Select Bitmap of Button-Edge into DC
HGDIOBJ hOldBmp = MemDC.SelectObject(m_tBmpButtonEdge);
// Draw Button-Edge
int nX;
int nY;
int nState;
COLORREF tColorBack;
COLORREF tColorBorder;
COLORREF tColorFace;
for (nX = -nSizeEdge; nX <= nSizeEdge; nX++)
{
for (nY = -nSizeEdge; nY <= nSizeEdge; nY++)
{
// Calculate Distance of Point from Center of Button
fDistCenter = sqrt((double)nX * (double)nX + (double)nY * (double)nY);
// Calculate factor of Background
fFacBack = __max(0.0, __min(1.0, 0.5 + (fDistCenter - fRadOuter) * 2.0 / fSizeAA));
// Calculate Factor for Border
fFacBorder = 1.0 - fHeightBorder * pow((fRadOuter + fRadInner - fDistCenter * 2.0) / (fRadOuter - fRadInner) ,2);
fFacBorder = __max(0.0, __min(1.0, 0.5 - (fDistCenter - fRadOuter) * 2.0 / fSizeAA)) * fFacBorder;
fFacBorder = __max(0.0, __min(1.0, 0.5 + (fDistCenter - fRadInner) * 2.0 / fSizeAA)) * fFacBorder;
for (nState = 0; nState < BS_LAST_STATE; nState++)
{
// Get Colors of State
switch(nState)
{
case BS_ENABLED:
tColorBack = m_tButtonStyle.m_tColorBack.m_tEnabled;
tColorBorder = m_tButtonStyle.m_tColorBorder.m_tEnabled;
tColorFace = m_tButtonStyle.m_tColorFace.m_tEnabled;
break;
case BS_CLICKED:
tColorBack = m_tButtonStyle.m_tColorBack.m_tClicked;
tColorBorder = m_tButtonStyle.m_tColorBorder.m_tClicked;
tColorFace = m_tButtonStyle.m_tColorFace.m_tClicked;
break;
case BS_PRESSED:
tColorBack = m_tButtonStyle.m_tColorBack.m_tPressed;
tColorBorder = m_tButtonStyle.m_tColorBorder.m_tPressed;
tColorFace = m_tButtonStyle.m_tColorFace.m_tPressed;
break;
case BS_HOT:
tColorBack = m_tButtonStyle.m_tColorBack.m_tHot;
tColorBorder = m_tButtonStyle.m_tColorBorder.m_tHot;
tColorFace = m_tButtonStyle.m_tColorFace.m_tHot;
break;
case BS_DISABLED:
default:
tColorBack = m_tButtonStyle.m_tColorBack.m_tDisabled;
tColorBorder = m_tButtonStyle.m_tColorBorder.m_tDisabled;
tColorFace = m_tButtonStyle.m_tColorFace.m_tDisabled;
break;
}
// Calculate Distance of Point from Highlight of Button
fDistHigh = sqrt(((double)nX - fXHigh) * ((double)nX - fXHigh) + ((double)nY - fYHigh) * ((double)nY - fYHigh));
// Calculate Factor of Inner Surface
if (fHeightButton > 0)
fFacFace = 1.0 - fHeightButton * (fDistCenter / fRadInner) * (fDistCenter / fRadInner);
else
fFacFace = 1.0 + fHeightButton - fHeightButton * (fDistCenter / fRadInner) * (fDistCenter / fRadInner);
fFacFace = __max(0.0, __min(1.0, 0.5 - (fDistCenter - fRadInner) * 2.0 / fSizeAA)) * fFacFace;
// Calculate Factor of Highlight
fFacHigh = 1.0 + __max(-1.0, __min(1.0, 1.0 - fHeightButton * fDistHigh / fRadHigh)) * fPowHigh;
fFacFace = fFacFace * fFacHigh;
// Calculate Color-Factors
fFacR =
(float)GetRValue(tColorBack) * fFacBack +
(float)GetRValue(tColorBorder) * fFacBorder +
(float)GetRValue(tColorFace) * fFacFace;
fFacG =
(float)GetGValue(tColorBack) * fFacBack +
(float)GetGValue(tColorBorder) * fFacBorder +
(float)GetGValue(tColorFace) * fFacFace;
fFacB =
(float)GetBValue(tColorBack) * fFacBack +
(float)GetBValue(tColorBorder) * fFacBorder +
(float)GetBValue(tColorFace) * fFacFace;
// Calculate actual Color of Pixel
tColPixel = RGB(
__max(0, __min(255, (int)fFacR)),
__max(0, __min(255, (int)fFacG)),
__max(0, __min(255, (int)fFacB))
);
// Draw Pixels
MemDC.SetPixel(nSizeEdge + nX, nSizeEdge + nY + (2 * nSizeEdge + 1) * nState, tColPixel);
}
}
}
// Select Old Bitmap into DC
MemDC.SelectObject(hOldBmp);
return true;
}